VIDEOGAMES AND GAMIFICATION

TECHNICAL PROGRAM COMMITTEE

Daniela López de Luise

Daniela López de Luise

Daniela has the following undergraduate degrees: Lic. Systems Analysis, Computer Science Engineer; and the following Postgraduate degrees: Specialist in Expert Systems Engineering, Doctor in Computer Science. She is the author of several theories: Morphosyntactic Linguistic Wavelets (MLW), Harmonics Systems (HS), Bacteria consciousness (BC), currently working on Caos & Language Theory (CLT). She is currently the technical coordinator and founder of the CETI (Center for the Study of Intelligent Technologies) at the National Academy of Sciences of Buenos Aires, Outreach Coordinator of STEAM projects of the Argentine Scientific Society, Founder and coordinator of the LINCIEVIS Laboratory-museum for STEAM, Director of Specialization in Computer Science Teaching. Universidad Autónoma de Entre Ríos (UADER), Director of the CI2S Lab and researcher (Computational Intelligence & Information Systems Lab), Founder of the local branch and director of the IEEE Game Technical Committee Argentina, Director of the IDTI research laboratory at UADER, professor at the University Tecnológica Nacional, FRCU (GIBD research group), Undergraduate and graduate professor at the Autonomous University of Entre Ríos (UADER), graduate and postgraduate professor at the Inter-American Open University (UAI), Director of research projects at the CENTRO CAETI, professor in IA for VJ, and undergraduate / graduate subjects, Independent consultant in intelligent systems (Computational Intelligence), Doft computing. She is a founder and was a member of the LA-CCI Steering Committee. She is an evaluator of undergraduate / graduate programs abroad and a consultant specialized in Computational Intelligence. Founder of the Argentine chapter of the IEEE Computational Intelligence Society (2010), and current vice president, director of WCI Argentina (Woman in Computational Intelligence), member of IEEE SIGHT Argentina, member of the IEEE AR Local Speakers Program, professor at UTN FRCU . She was awarded with the 2016 IEEE Eminent Engineer Award, “for his outstanding contributions to computational intelligence in the field of applied linguistic reasoning.”  
Durgan Nallar

Durgan Nallar

Research professor at Maimonides University

Co-founder of World of Gamers. Vice President of IEEE Computational Intelligence Society Argentina Games Technical Committee (GTC). Founder and professor of the School of Game Design Latin America. Game Designer by Lunfardo Creaciones. Organizer of the Bit Bang Fest – Videogames and co-organizer of the San Juan Gaming Festival.

Researcher Professor of Videogames and Transmedia Narrative of the Bachelor of Multimedia Technology at the Maimonides University. Professor at the Da Vinci School of Multimedia Art.

Transmedia Design Consultant, Advergames, Edutainment and Gamification.

Author of the books «Game Design in Latin America I: Playful Structure», «Game Design in Latin America II: Transmedia Design and Narrative», and co-author with Cecilia Barat of «Game Design in Latin America III: Memory of game”.

Image Source LinkedIn

ChairCo-Chair

DISTINGUISHED LECTURERS

Jialin Liu

Jialin Liu

Image Source liujialin.tech

She is a Research Assistant Professor at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech), China. Before joining SUSTech, she was a Postdoctoral Research Associate at Queen Mary University of London (QMUL, UK) and one of the founding members of the Game AI research group created in August 2017. She received her Ph.D. Degree in Computer Science from the Inria Saclay and the Université Paris-Saclay (France) in December 2015 and a Master degree in Bioinformatics and Biostatistics from the École Polytechnique and the Université Paris-Sud (France) in 2013. Her research interests include, but not limited to the following areas: game AI (AI for playing games, AI for designing games), noisy optimisation (derivation-free optimisation, dynamic resampling strategies), meta-heuristics and algorithm portfolio.

Gaston Caminiti

Gaston Caminiti

Image Source LinkedIn Gaston Caminiti

Teacher and video game developer

Professional in education and design with experience in software and video game development.

Lecturer in face-to-face and distance mode of computing, programming and learning strategies.

Researcher in didactics and serious video games.

Member of the GTC IEEE. Former member of Microsoft Student Partner in Argentina.

Distinguished lecturerDistinguished lecturer

DESCRIPTION

Video games, besides being a kind of digital entertainment that worths billions of dollars worldwide, is indeed, from a technological standpoint, a challenging scenario for the methods of comparative evaluation of computational intelligence, since they provide dynamic and competitive elements related to real-world problems. This topic aims to bring together leading researchers and professionals, from academia and industry, to discuss recent advances and explore future directions in this field.

This program is re-released at ARGENCON 2020, with the goal to be a meeting point for researchers, who apply artificial and computational intelligence techniques to games. The program domain includes all types of Computational Intelligence / Artificial Intelligence, applied to all types of games, including board games, video games and mathematical games.

SUGGESTED SUBTOPICS
For this topic, the following subtopics are suggested. Please note that you may send your paper beyond the scope of this list. In such a case, you must specify, in submission web form, the new subtopic that you consider your paper belongs to, as per instructions in Tutorial for Paper Submissions., under the paragraph How to specify a subtopic that is not predefined.
  • Art in Video Games.
  • EduGames.
  • Experimental Video Games.
  • Intelligent Video Game Systems.
  • Marketing and Video Fames.
  • Simulation in Video Games.
  • Video games for STEAM experiences.

ACCEPTED PAPERS

IDTítulo (Title)Autor (Author)Programa (Track)
259Modelling and rendering of wet absorbent materialsBajo, Juan M • Delrieux, Claudio • Patow, GustavoVIDEO GAMES AND GAMIFICATION
270Joint Angle Estimation with VIBE: an Evaluation Using Virtual Avatars.Massiris Fernandez, Manlio Miguel • Delrieux, Claudio • Fernández, J. Álvaro • Bajo, JuanVIDEO GAMES AND GAMIFICATION